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REVIEW: Gilda Mercado’s Ella y Yo, reviewed by Jen Bush

Ella y Yo

Written by, directed by and starring Gilda Mercado

Review by Jen Bush

Gilda Mercado is a globe trotting Mexican renaissance woman with international acting credentials. In Ella y Yo, her eyes will bore into your soul as she dissects her own soul.

Ella y Yo is a wildly provocative solo piece that is not for the faint of heart or the fragile of emotions. You will be captivated and disturbed. You will want to look away at times. Don’t look away because the message embedded in the piece is vital. In society before a hello can leave our lips, we are judged, scrutinized and pigeonholed in an instant. The main character in Ella y Yo grapples with that and much more through themes of insecurity, vulnerability, self-examination, and ultimately self-acceptance.

The piece begins with a television at the top of a staircase. It turns on and we see a beautiful woman dressed like the acclaimed artist Frida Kahlo. It’s shot in black and white and is eerily atmospheric as sultry smoke escapes from the woman’s mouth in slow motion. It doesn’t stay beautiful for long so hold on tight and prepare for a disorienting theme park ride through the brain of a mentally anguished woman. Through beautiful, jarring, and surreal visuals, text, graceful dance, disjointed movements and music, we have a front row seat to schizophrenia. The film technique was reminiscent of German expressionism. The character speaks in English as well as Spanish with subtitles. As the main character smokes, moves and dances she questions her sanity, talks about how women are viewed and wonders about her self-worth. In fact, one of the most resonating lines in the piece was, “My self-worth depends on others.” That will stop you in your tracks and make you think long and hard about how you perceive your self-worth.

Not all art is pretty and wrapped up in a cute little bow. The viewer is at the mercy of the creator as the recipient of the message that the artist wishes to convey. In 9 minutes you’ll squirm, you’ll smile, you’ll empathize and sympathize, you’ll relate and your thoughts will be provoked to the outer limits. Ms. Mercado did a tremendous job of helming and executing every aspect of this performance. Ella y Yo may have a particular appeal for women and anybody struggling with self-acceptance. You’ll be thrown off your axis and challenged to think about uncomfortable subject matter. This piece of art did its job.

PATRICK HICKEY, JR.: “Comix is a movement. One to tell important stories.” 

Patrick Hickey Jr. is a full-time Lecturer of English and Assistant Director of the Journalism program at Kingsborough Community College and is the Founder and Editor-In-Chief of ReviewFix.com. He’s also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports.

But that’s not all.

Hickey’s work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, Bay Currents Newspaper, where he served as the paper’s Sports Editor, the Brooklyn Papers, the Wave of Long Island, Brooklyn Free Press, Blasting News, Tri-Games.net, The Lo-Down, the Brooklyn View, NYSportsday.com, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, BBallCentral.com, PlayLikeAGirlSports.com, NYCityWatch.org, Scout.com and the official sites of the Brooklyn Aces and New York Islanders.

But that’s not all.

His new book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers is chock full of interviews with legendary developers, in an ESPN 30-for-30 style that allows them to tell their story. Currently, Hickey is working on a sequel to the series.

But that’s not all.

In addition to journalism, Hickey Jr. is a voice-actor, having starred in the 2018 indie hit The Padre (also serving as English language Story Editor), from Shotgun With Glitters and is currently writing the story for the upcoming game, Tr.1.S, where he will also be performing voiceover duties. Hickey also plays the role of Rex in the upcoming indie game “Relentless Rex,” which just completed a successful Kickstarter campaign and the narrator in “The Kaiju Offensive.”

But … well, you get the point.

Hickey now serves as co-creator/founder and writer for the new Comic Book company, Legacy Comix. His bevy of tough world-weary characters reads like anything out of magical realism.

Patrick begins a series of interviews with the masterminds behind LEGACY COMIX:

Tell us about YOU

I’m an author of seven books on video game history that are in over 100 colleges worldwide including Harvard, Yale, Stanford, UCLA and more. My non-fiction work consists of my series plus the comics, Condrey, as well as my new series KROOM and The Job. I’ve also done voice over work in over a dozen video games and am a former NBC Editor. During the day, I’m a full-time college journalism professor. 

You seem to have immersed yourself in pop culture avenues (games, comix), what’s the attraction?

They are two of the most important forms of pop culture media in the world. If you’re a creator, this is what you should be creating. 

Was this always a dream of yours to run a comic book company? 

Absolutely. I’ve been an editor everywhere I’ve ever worked and after my first experience in comics, I knew I was ready for more responsibility. 

Two words: Comics & Comix, what’s the difference? 

Comics is all BLAM and BOOM, a reflection of the times of our great grandparents. Comix is a movement. One to tell important stories. With and without characters that wear underwear over their clothes. 

What’s the mission of Legacy? 

To deliver kick-ass narratives with memorable characters. 

Stan Lee is famous for creating superheroes with super problems. What do you want to be famous for in the creation of the characters in Legacy? 

I want our characters and plots to be remembered. Period. It’s up to our readers to finish that thought for us. 

Comic books are one of those things that looks like every part of it is fun. What’s the truth? 

Comics are not fun. They are hard. They are unforgiving. They are impossible. That’s making comics. Releasing comics and hoping to get the right eyes? That’s even scarier. But when someone comes up to you at a signing and tells you about your work? Now that’s fun. 

Digital comics seem to be on the rise yet you’re going with the old fashioned printing, why? 

We are going with both digital and print because we know there’s a market for each. We know there are diehards that want physical books and then those who just want to read. We will cater to both. 

The Marvel Cinematic Universe is based on comic books of 10 or even 20 (and longer) years ago. Do you hope for film and TV versions of your characters?

No hope needed. All of these characters are written extremely cinematically. I can see it happening for all five of our originals and even our Dracula prequel. 

How do you feel about animated series of your characters? 

My characters are more on the mature side, so as long as they are done with that in mind, I’m fine with that too. 

How do you choose artists? How do you choose writers? 

They have to be the right fit. They have to understand deadlines and promotion. If they can’t make deadlines and don’t promote themselves, they aren’t going to last long with us. 

Ten years from now I will go to my comic book store and look for Legacy Comix. What do I find?

My first hope is that comic book stores still exist ten years from now. After that, I’d love to see some expensive key issues and a whole lot of cheap issues that people can purchase so they can get hooked. 

Channel i continues this series later this month. Support Legacy at Kickstarter

Playing with Eli Sundler

Channel I presents a series of interviews and reviews of Web-TV-Series creator, Eli Sundler and his latest creation, an ode to games and gamers, Godlike Gaming.

“I have a lot of experience in performing on stage doing circus shows and fire shows,” smiles Eli Sundler, creator of the new web-series, Godlike Gaming; “I studied circus for a year in Norway and we had acting classes because we were telling stories through circus. Fire shows are something I have done for over ten years, but it’s a very different kind of acting than in movies. You very rarely act through words, but instead through body movement.” An intro like that you don’t often find.

Godlike Gaming concerns four 20-something gamers and their adventures. The comedy webseries about gaming, friendship and dreams centers around a competitive 5 vs 5 game that requires tactics, teamwork and high mechanical skills. It is inspired by shows like Video Game High School, The Guild and Spaced as well as Edgar Wright’s other projects.

The main protagonist, Sky, (Nicole Murray) is a MOBA (Multiplayer Online Battle Arena) player that dreams about being the best of the best, competing on the biggest stages and winning The World Championship in a big e-sport game. Her reality on the other hand is far from that. No money, terrible apartment, and she looks it. She and her team are living their normal geeky lives when they suddenly get into a local tournament, Battle of Legends. This would have been amazing if it wasn’t for the fact that one of their members dropped out. Not only will they have to find a new member, they also need to come together as a team and work with each other like never before if they are going to have a chance in their biggest shot of fame so far.

Eli is creator, writer, director, and one of the producers of this fast-paced series that both lampoons and pays tribute to the lucrative and OBSESSIVE world of professional gaming.

Part I: Getting into the game

What event in your life made you decide to work in film? 

I made up my mind that I was gonna work with film fairly late in my life and I don’t really have one event, but looking back at my life I can see that my whole life was leading up to this. As a kid I used to draw a lot and I wanted to be a comic book artist/writer. Telling stories, creating characters and worlds is just something I have always done. In my teens I started playing music. High Schools in Sweden are a bit different than they are here. You select a program that you want to study just like you do for college. I always thought I was going to study art, but when the time came I was more into music so I ended studying that instead and I did my thesis on storytelling through music. My question for it was how much of a story could come across with music alone. First year of high school was also when I started doing fire performance/circus which became my passion for the next ten years or so. There are times when I would perform something that just looks cool, but what always got me most excited was when it was well thought through and you’re conveying a story/emotion through the show. I started to film/edit videos for my fire duo. With no experience with film I was learning quickly and had so much fun. I started to realize that this is what I was meant to do and that this is probably something I always wanted to do (I used to love to see how film was made, when ever I picture my stories as kid I saw it as movies with clear shots and cuts), but my mind set had been “I don’t know how to do it so I can’t do it”. When I realized that the only way to learn how to do it is to start doing it, I became like a sponge and sucked up all the info I could about film making. My spare time was watching tutorials and testing things out. Even though it took me this long to get into movies I don’t regret it because like I said, I feel like everything was leading up to this and I think it has made me a better filmmaker. Art (and later photography) taught me about composition, framing, colors and values. Music told me about sound, emotion through music and what makes music powerful. Circus taught me about blocking, how to express story/emotion through “show don’t tell” (especially with your body) and storytelling in general. 


Why do you want to work here in the U.S.? 
The film industry in Sweden is much smaller than it is here and the movies that are produced in Sweden are not really the types of movies I am drawn to. I could probably count all the Swedish movies on one hand that really impacted me and that I love, but if I would do the same thing with films from the states the list would go on for a long time. Another thing that I absolutely love about the industry here is all different cultures. It feels like anytime I’m on set I meet people from new countries. I haven’t met as many people from different countries as I’ve done since I moved here in my entire life.

What obstacles have or (or are you) facing here? 

The biggest obstacle coming here is that I didn’t know anyone and even though I have met a lot of amazing people and gotten some of my best friends here it just can’t compare to having contacts from your entire life from all different parts of your life. Here I mostly have filmmaking friends and even when it comes to filmmaking that could be limiting. Back in Sweden I have friends who make costumes, armor, props etc for larps and renaissance fairs, I have tons of musician friends, project leaders, photographers and more. 

How is it different from working in your own country? 

In Sweden the only project I did I directed and as my full time job I was a circus teacher, but here I’m working on other sets as well and it has taught me so much. Seeing other people direct teaches you almost as much about directing as doing it yourself if you’re paying attention. The work I’m doing here is also in general a lot more professional.

Learn more about GODLIKE GAMING