Home » Uncategorized » PATRICK HICKEY, JR.: “Comix is a movement. One to tell important stories.” 

PATRICK HICKEY, JR.: “Comix is a movement. One to tell important stories.” 

Patrick Hickey Jr. is a full-time Lecturer of English and Assistant Director of the Journalism program at Kingsborough Community College and is the Founder and Editor-In-Chief of ReviewFix.com. He’s also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports.

But that’s not all.

Hickey’s work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, Bay Currents Newspaper, where he served as the paper’s Sports Editor, the Brooklyn Papers, the Wave of Long Island, Brooklyn Free Press, Blasting News, Tri-Games.net, The Lo-Down, the Brooklyn View, NYSportsday.com, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, BBallCentral.com, PlayLikeAGirlSports.com, NYCityWatch.org, Scout.com and the official sites of the Brooklyn Aces and New York Islanders.

But that’s not all.

His new book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers is chock full of interviews with legendary developers, in an ESPN 30-for-30 style that allows them to tell their story. Currently, Hickey is working on a sequel to the series.

But that’s not all.

In addition to journalism, Hickey Jr. is a voice-actor, having starred in the 2018 indie hit The Padre (also serving as English language Story Editor), from Shotgun With Glitters and is currently writing the story for the upcoming game, Tr.1.S, where he will also be performing voiceover duties. Hickey also plays the role of Rex in the upcoming indie game “Relentless Rex,” which just completed a successful Kickstarter campaign and the narrator in “The Kaiju Offensive.”

But … well, you get the point.

Hickey now serves as co-creator/founder and writer for the new Comic Book company, Legacy Comix. His bevy of tough world-weary characters reads like anything out of magical realism.

Patrick begins a series of interviews with the masterminds behind LEGACY COMIX:

Tell us about YOU

I’m an author of seven books on video game history that are in over 100 colleges worldwide including Harvard, Yale, Stanford, UCLA and more. My non-fiction work consists of my series plus the comics, Condrey, as well as my new series KROOM and The Job. I’ve also done voice over work in over a dozen video games and am a former NBC Editor. During the day, I’m a full-time college journalism professor. 

You seem to have immersed yourself in pop culture avenues (games, comix), what’s the attraction?

They are two of the most important forms of pop culture media in the world. If you’re a creator, this is what you should be creating. 

Was this always a dream of yours to run a comic book company? 

Absolutely. I’ve been an editor everywhere I’ve ever worked and after my first experience in comics, I knew I was ready for more responsibility. 

Two words: Comics & Comix, what’s the difference? 

Comics is all BLAM and BOOM, a reflection of the times of our great grandparents. Comix is a movement. One to tell important stories. With and without characters that wear underwear over their clothes. 

What’s the mission of Legacy? 

To deliver kick-ass narratives with memorable characters. 

Stan Lee is famous for creating superheroes with super problems. What do you want to be famous for in the creation of the characters in Legacy? 

I want our characters and plots to be remembered. Period. It’s up to our readers to finish that thought for us. 

Comic books are one of those things that looks like every part of it is fun. What’s the truth? 

Comics are not fun. They are hard. They are unforgiving. They are impossible. That’s making comics. Releasing comics and hoping to get the right eyes? That’s even scarier. But when someone comes up to you at a signing and tells you about your work? Now that’s fun. 

Digital comics seem to be on the rise yet you’re going with the old fashioned printing, why? 

We are going with both digital and print because we know there’s a market for each. We know there are diehards that want physical books and then those who just want to read. We will cater to both. 

The Marvel Cinematic Universe is based on comic books of 10 or even 20 (and longer) years ago. Do you hope for film and TV versions of your characters?

No hope needed. All of these characters are written extremely cinematically. I can see it happening for all five of our originals and even our Dracula prequel. 

How do you feel about animated series of your characters? 

My characters are more on the mature side, so as long as they are done with that in mind, I’m fine with that too. 

How do you choose artists? How do you choose writers? 

They have to be the right fit. They have to understand deadlines and promotion. If they can’t make deadlines and don’t promote themselves, they aren’t going to last long with us. 

Ten years from now I will go to my comic book store and look for Legacy Comix. What do I find?

My first hope is that comic book stores still exist ten years from now. After that, I’d love to see some expensive key issues and a whole lot of cheap issues that people can purchase so they can get hooked. 

Channel i continues this series later this month. Support Legacy at Kickstarter


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